/*
*      Copyright (C) 2005-2008 Team XBMC
*      http://www.xbmc.org
*
*  This Program is free software; you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation; either version 2, or (at your option)
*  any later version.
*
*  This Program is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with XBMC; see the file COPYING.  If not, write to
*  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*  http://www.gnu.org/copyleft/gpl.html
*
*/

#pragma once

#include "Texture.h"

#include "D3DResource.h"

/************************************************************************/
/*    CDXTexture                                                       */
/************************************************************************/
class CDXTexture : public CBaseTexture
{
public:
  CDXTexture(unsigned int width = 0, unsigned int height = 0, unsigned int format = XB_FMT_UNKNOWN);
  virtual ~CDXTexture();

  void CreateTextureObject();
  void DestroyTextureObject();
  virtual void LoadToGPU();
  void BindToUnit(unsigned int unit);
  bool LoadFromFile2(CStdString path);
  LPDIRECT3DTEXTURE9 Get3DTexture() { return m_texture.Get(); };
  LPDIRECT3DTEXTURE9 GetTextureObject() { return m_texture.Get(); };

private:
  CD3DTexture m_texture;
};